
Computer Vision in Gaming: When the Camera Becomes an Input
How computer vision lets games understand physical objects, movement and camera input instead of relying only on controllers.
When the camera becomes an input: reading physical dice, tracking miniatures, recognising objects and connecting what happens on the table to the game.

How computer vision lets games understand physical objects, movement and camera input instead of relying only on controllers.

A technical introduction to recognising physical dice with cameras, from detection and perspective to confidence and tabletop conditions.

How camera based miniature tracking can connect real physical pieces with digital maps, positioning and game state.

Physical digital gaming combines real objects and social play with software, displays, AI and connected systems.