Story kit

When Local Stories Become Local Products

Doungim could give museums, heritage organisations, local writers and creative teams a new way to turn the stories of a place into playable products that can be distributed beyond the place itself.

Every town already has intellectual property. It may not look like a franchise or a videogame, but it is there: local legends, industrial history, old streets, lost buildings, famous residents, folklore, disasters, migrations and stories that belong to a particular place.

Most of those stories are experienced through exhibitions, books, tours or archives. Doungim, a tabletop roleplaying games console developed by Realm Kinetics Ltd in the UK, is being built around another possibility: letting people step into those stories and play them together around a table.

The console lies flat on the table and displays a living map beneath real dice and real miniatures. A group can describe a setting, period or place, and Doungim can build the playable environment, characters and adventure around it. Creator tools are also being designed so organisations and independent creators can build, publish and potentially sell their own playable content.

A new format for local culture

For a museum, heritage organisation or local history group, that creates another kind of product. A story that currently appears in an exhibition or guided tour could also become an interactive adventure. A local writer could create a mystery set in the town. An illustrator could build a visual pack based on local architecture. A small creative team could produce an experience around a castle, harbour, railway, legend or historical event without first having to build an entire videogame engine.

The potential economic value is broader than the sale of the game itself. Playable local content could create paid work for writers, artists, historians, voice actors, designers and other creators. It could also give cultural organisations another form of digital product alongside tickets, books, merchandise and educational material.

Doungim is being built with a marketplace where creators can publish game content for other players. That means a local experience does not have to remain local to the table where it was created. A story built around one town could potentially be discovered and played elsewhere, giving its creators a route to earning from work based on local culture.

Why place based experiences matter economically

The wider market around heritage and place is already significant. Historic England reports that heritage related tourism in 2024 included 187 million domestic day visits, 14.7 million domestic overnight trips and 18.2 million international trips. Estimated spending connected with those visits was £12.5 billion, £4.8 billion and £12.4 billion respectively.

Historic England also provisionally estimates that England’s heritage sector generated £15.7 billion in direct GVA in 2024 and £39.4 billion when indirect and induced effects are included. Government figures estimate that tourism contributed £64.3 billion in GVA to the UK economy in 2024.

Doungim is not presented as a replacement for visiting a place. The opportunity is to create another commercial layer around the stories that already make a place distinctive. A playable experience can exist before a visit, during an exhibition, in a classroom, at home afterwards, or for someone on the other side of the world.

Turning cultural assets into reusable products

A physical exhibition is tied to a building and opening hours. A tour depends on a location and a guide. A playable digital story can be reused, updated and distributed repeatedly. Once a local team has created its maps, characters, writing, voices and artwork, those assets can remain available beyond a temporary event.

That creates a bridge between large parts of the UK economy. Government figures estimate that the creative industries contributed £145.8 billion in GVA in 2024, while tourism contributed £64.3 billion. Doungim sits at the intersection of games, software, storytelling, culture and physical places.

The potential is particularly relevant for smaller organisations that do not have the budget to commission a conventional videogame. If the technical work of building the game world can be reduced, more of the creative budget can go to the people who know the story: local researchers, writers, artists, performers and organisations.

The financial effect will depend on what organisations and creators choose to build and whether audiences choose to pay for it. The opportunity is straightforward: turn stories and cultural assets into reusable interactive products, give their creators a way to distribute them, and let the value travel further than one place or one event.

Kickstarter

Doungim was funded in under three hours and is live now. View the Kickstarter campaign (opens in a new tab).

About Doungim

Doungim is a tabletop roleplaying games console developed by Realm Kinetics Ltd in the UK. Its main display lies flat on the table and shows a digital game world while players use physical dice and miniatures. The system can assist a human Game Master, run a group game, or run a solo adventure, with support for remote players.

Sources for editors

  • Historic England: Heritage and the Visitor Economy (30 July 2026).
  • Historic England: Economic Value of the Heritage Sector (30 July 2026).
  • DCMS: Gross Value Added 2024, provisional (5 February 2026).

Images

The Doungim console with a green map on the board and dice beside it
Doungim console with a green mapThe Doungim console with a green map on the board and dice beside it. Credit: Realm Kinetics.Download 2400 x 2400 JPEG (1.3 MB)
A player reaches across the Doungim map board towards the miniatures
A player reaches across the boardA player reaches across the Doungim map board towards the miniatures. Credit: Realm Kinetics.Download 2400 x 1733 JPEG (810 KB)
Top view of the Doungim map board showing a glowing blue map, next to the gate unit
Doungim map board, top view with a blue mapTop view of the Doungim map board showing a glowing blue map, next to the gate unit. Credit: Realm Kinetics.Download 2400 x 1600 JPEG (884 KB)
The whole Doungim console from the left: the map board in front of the castle gate unit on a white table
Doungim console, three quarter view from the leftThe whole Doungim console from the left: the map board in front of the castle gate unit on a white table. Credit: Realm Kinetics.Download 2400 x 1599 JPEG (478 KB)

Free to use for editorial coverage of Realm Kinetics and Doungim, with the credit shown. Please do not alter the images beyond cropping and resizing, or use them in advertising, without permission. Video, B roll and demonstrations are available on request.

About Realm Kinetics

Realm Kinetics Ltd is a London gaming technology company building products at the intersection of artificial intelligence, computer vision, connected hardware and interactive entertainment. Its first product, Doungim, is a tabletop gaming console that brings real dice, real miniatures and living maps together with a camera, microphone, speakers and software that support the game master. Realm Kinetics Ltd is registered in England and Wales, company number 16947464.