Every week, tabletop players create worlds that exist for a few hours around one table. They write characters, invent towns, design maps, build encounters and create entire adventures. Artists make environments and characters. Voice actors create personalities. Game Masters build material that may only ever be seen by one group.
Realm Kinetics is building Doungim around the idea that some of that creative work should be able to travel further. The console is designed not only as a piece of hardware for players, but as a platform where independent creators can build, publish and potentially earn from tabletop content.
From creative work to a sellable product
Doungim’s planned marketplace is intended to let creators publish material such as maps, adventures, side missions, characters, items, artwork and voice content for other players to use. The creator tools are being designed so people can build that material without needing to program the console itself.
That changes the size of the job. A writer does not have to become a software studio before a story can become interactive. An illustrator does not have to build an entire game before an environment or character can have commercial value. A voice actor or game designer can contribute one part of a larger experience rather than finance and distribute a complete product alone.
Realm Kinetics says creators will retain ownership of what they create and choose whether to keep it private or publish it to the marketplace. The commercial outcome will depend on what players choose to buy, but the model creates a route from home made content to a wider paying audience.
A market already worth billions
The wider economic backdrop is substantial. UK government figures estimate that the creative industries contributed £145.8 billion in gross value added to the UK economy in 2024, equal to 5.5% of total UK GVA. In real terms, the sector grew 4.6% between 2023 and 2024, compared with 1.0% growth for the UK economy as a whole.
Games are already a significant part of that picture. Ukie, the UK trade body for games and interactive entertainment, says the UK games industry contributes around £6 billion in GVA and supports more than 73,000 jobs. UK consumer spending on games reached £8.76 billion in 2025, up 7.4% on the previous year.
Doungim is not claiming that one console will create national economic growth on its own. The opportunity is more practical: lower the technical barrier to publishing interactive content, let smaller pieces of creative work become reusable products, and give independent creators another route to paying players.
A platform, not only a product
For Realm Kinetics, the long term economic idea is larger than hardware sales. If a good story, map, character, voice performance or piece of art can become part of many different tables, the value of that work is no longer limited to the first group that used it.
The result could be a new layer of creator activity around tabletop roleplaying: writers publishing adventures, artists supplying worlds and assets, performers creating voices, and small teams combining those pieces into experiences they can sell without first building a conventional videogame from the ground up.
Kickstarter
Doungim was funded in under three hours and is live now. View the Kickstarter campaign (opens in a new tab).
About Doungim
Doungim is a tabletop roleplaying games console developed by Realm Kinetics Ltd in the UK. Its main display lies flat on the table and shows a digital game world while players use physical dice and miniatures. The system can assist a human Game Master, run a group game, or run a solo adventure, with support for remote players.
Sources for editors
- UK Department for Culture, Media and Sport: DCMS Sectors Economic Estimates, Gross Value Added 2024 (provisional), first published 5 February 2026.
- Ukie: UK video games market reaches £8.76 billion, growing 7.4% in 2025; includes industry GVA and employment figures.



